My Work on Tropico:
At Gaming Minds I work on creating assets, including textures, UVs, LODs, etc., and implementing them into the engine while ensuring they fit the art style.
I also worked on a modular attachment system that’s being used for fences, pipes, cables, and similar objects. I created multiple modular asset collections and made sure they were ready to use for the rest of the team and the outsourcing firms. Chances are if you see some cables, air ducts, or pipes on a building in Tropico 7, a bunch of them will have been created by me.
Right now, I’m focusing on the entirety of Tropico’s vehicle fleet including land, sea and flying vehicles. While some of the models already exist in a rough state and need major reworks because of various technical and visual issues, a lot of the vehicles have to be created from scratch.

Disclaimer:
Sadly I can’t publicly showcase what I worked on during my time a at Gaming Minds, since the project is still in development. However, I’m able to show you some of my work on Tropico in a more private context!